Goal: • Practice awareness skills. • Practice creativity. • Ice breaker. Overview: In Pairs participants observe each other then turn around and change 3 things about their appearance. When they turn back to each other they must try to identify everything that their partner has changed. Time: 10 min Number of participants: 2 – 200 ...
Goals: • Practice listening and awareness • Practice accepting offers and building on them • Practice focusing and reincorporating. Overview: Participants tell a story in a circle, each participant contributing one sentence at a time. Time: 20 min Number of participants: 4-12 Game flow: Have everyone sit in a circle. Get a name for an ...
Goals: • Build positive energy. • Practice acceptance and appreciation. Overview: Participants suggest random activities to be done by the group. The rest of the participants support these suggestions by responding enthusiastically with the words “Yes lets!” and then mime the suggested activities eagerly. Time: 15 min Number of participants: 6 – 20 Game flow: ...
Goal: • Building energy. • Accepting offers. • Practice appreciation. • Practice creativity. Overview: Participants hand each other imaginary gifts. The giving participant only makes a physical offer, while the receiving participant names the gift and accepts it with enthusiasm. Time: 15 min Number of participants: 2 – 200 Game flow: Have the participants stand ...
Goals: • Illustrates the art of creative leadership. • Practices giving and taking control. • Practices awareness and focus. • Practices collaboration. Overview:. Participants walk around in the space. In the first round everyone stops and starts walking when the facilitator claps their hands. In the last round everyone stops and starts at the same ...
Goals: • Illustrates the art of creative leadership. • Practices giving and taking control. • Practices awareness and focus. • Practices collaboration. Overview: In pairs participants mirror each other’s movement. First only one player leads while the other follows. In the last round they give and take control. Time: 15 min Number of participants: 2 ...
Click here for more information about our Team Innovation through Improvisation Workshops. Control There must be a lot of give and take in a team in order for the team to be innovative. One person cannot have all the control while the rest just follow instructions. It is therefore a fine balancing act between taking ...
Click here for more information about our Team Innovation through Improvisation Workshops. Risk For a team to be innovative individuals in the team must take risks and help the others to feel safe to take risks. Most people are terrified of taking risks because they are afraid of failing and how others will react when ...
Click here for more information about our Team Innovation through Improvisation Workshops. Communication In order for a team to be creative together there needs to be a lot of interaction and information sharing. This can only happen if the communication in the team is very good. Your responsibility towards yourself is to be fully present ...
Click here for more information about our Team Innovation through Improvisation Workshops. Introduction Changes in business environments have resulted in a need for the development of innovative teams, because it is through teams that the management of change through innovation is achieved. One of the factors that play a crucial role in the innovation shown ...
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