Sound Ball

Possible outcomes:

  • Practice listening and awareness skills.
  • Practice being present.
  • Practice spontaneity.
  • Builds energy and connection.

Overview:

Players pass an imaginary ‘energy’ ball to each other in a circle, while cknowledging and creating sounds.

Time: 5 – 10 min
Number of Participants: Optimally 5-10, can run larger circles as demonstration, then split into smaller circles.

Game Flow:

Ask people to stand in a circle. Say, we’re going to throw an imaginary ball to each other.  The person who throws the ball mimes the characteristics (shape, size, consistency and weight) of the ball.  She then makes eye contact with another player and throws the ball to that person.  As she throws the ball she also gives the ball a sound. The person who receives the ball catches it with the same characteristics and sound that it was thrown to him.  The receiver then gives the ball new characteristics and throws it to someone else in the circle with a new sound. Gently correct as needed. Get a good rhythm going. The ‘ball’ should move fluidly and pick up speed in a comfortable way within the group. If people are holding on to the ‘ball’ and breaking the rhythm, after a few passes, pause the game and invite them to see if everyone can keep the rhythm/energy flowing without breaking/pausing.

Debrief Questions:

  • What did that activity encourage you to focus on?
  • What did it feel like if the ball paused?
  • What helped you to do this exercise well?
  • What delighted you?
  • What was hard?

Source: Remy Bertrand. http://www.imprology.com/

Online adaptation

Since people in an online room cannot stand in a circle, make eye contact to draw attention or aim the ball in the direction of the person they want to catch it, the following  adaptations can be made:

  1. The names of participants are visible on the screen, therefore, in order to throw the ball to someone, simply call out their name so they know it is for the.
  2. Encourage people to use distance from the camera as a way to create variety in the size and movement of the ball:  move away from the camera for big high energy balls and come closer for smaller and  more sluggish,  balls.
  3. Because of time lag, it can be tricky to foster a collective rhythm. However, you may still be able to speed up the game and create fluidity as people get into its flow.

Thank you, Alison Gitelson, for playing this game with me online and teaching me more about how to adapt it for online rooms!

Change 3 things

Goal:

• Practice awareness skills.
• Practice creativity.
• Ice breaker.

Overview:

In Pairs participants observe each other then turn around and change 3 things about their appearance. When they turn back to each other they must try to identify everything that their partner has changed.

Time: 10 min

Number of participants: 2 – 200

Game flow:

Ask all the participants to pair up. Tell them to observe each other. Then tell them to turn around and change 3 things about their appearance. For example role up one sleeve or take off an earring. Let them turn back to one another and try identifying everything that the partner has changed. You can repeat the game a few rounds, every time increasing the amount of changes.

Tips:

People are often resistant to change their appearance but don’t let that flounder you. When people get over their initial resistance they will get great value from the exercise.

Debrief questions:

• What struck you about the exercise?
• How did you feel during the exercise?
• How was your awareness different than usual?
• Was it difficult or easy to find so many things to change about your appearance?

Yes and story

Goals:

• Practice listening and awareness
• Practice accepting offers and building on them
• Practice focusing and reincorporating.

Overview:

Participants tell a story in a circle, each participant contributing one sentence at a time.

Time: 20 min

Number of participants: 4-12

Game flow:

Have everyone sit in a circle. Get a name for an original story from the participants. Anyone in the circle may start to tell the story by saying an opening sentence. The person on their left then builds on the opening line by adding the next sentence to the story by starting their sentence with “yes and”. The person on their left then adds the next sentence also starting with “yes and.” Continue the telling of the story, each person starting their sentence with “yes and”, until it comes to a conclusion.

Tips:

The easiest way to get a name for the story is to first get a name for the main character (ex. Jimmy). Then ask what Jimmy is (ex. a donkey). Then ask what the main character’s biggest challenge is (ex. to win the J&B Met). The name of the story could then be something like: “The day Jimmy won the J&B Med.”
Often people struggle to get the story to a conclusion. This could be a very interesting observation to debrief. When participants struggle to conclude the story, remind them of the title. For more advanced players you can tell the story without a title.

Debrief questions:

• What was interesting about this exercise?
• What made it difficult?
• What did you do to make it easier?
• What would you do next time to tell a better story?
• How did the title help or inhibit the story telling?

Variation: One word story

In this variation instead of contributing one sentence at a time the participants only contribute one word at a time.

Yes lets

Goals:

• Build positive energy.
• Practice acceptance and appreciation.

Overview:

Participants suggest random activities to be done by the group. The rest of the participants support these suggestions by responding enthusiastically with the words “Yes lets!” and then mime the suggested activities eagerly.

Time: 15 min

Number of participants: 6 – 20

Game flow:

Have everyone walk around in the space. Tell them that anyone in the group can make a suggestion for an action such as “Let’s climb a tree!” or “lets bake a cake!” Everyone then replies with the words “Yes lets!”, and mimes the action with enthusiasm. At any point someone else can make a new suggestion and everyone replies again with “Yes lets!” and again mimes the action. Continue until everyone has made at least one suggestion.

Tips:

For this exercise you need enough space for everyone to move around.
Encourage everyone in the group to make at least one suggestion.

Debrief questions:

• How do you feel after playing this exercise?
• What was interesting about the exercise?
• How did it feel to have your suggestions supported with so much enthusiasm?
• How did it feel to support other’s ideas with so much enthusiasm?

Notes:

The best way to make your team members look good is by accepting their suggestions and doing the action with enthusiasm. If someone said something like “let’s roar like lions” and just did it by himself, he would look like a fool and probably feel like one as well. What I love about this game is that you don’t just say yes I like your idea; you actually have to accept the idea by doing something with commitment. Often we will say we accept someone’s ideas but it’s just lip service, because we don’t actually take any action. The safety, trust and support that is generated when everyone in the team is committed to making the rest of the team look good, creates a energetic atmosphere in which innovation can thrive.

Gifts

Goal:

• Building energy.
• Accepting offers.
• Practice appreciation.
• Practice creativity.

Overview:

Participants hand each other imaginary gifts. The giving participant only makes a physical offer, while the receiving participant names the gift and accepts it with enthusiasm.

Time: 15 min

Number of participants: 2 – 200

Game flow:

Have the participants stand in a circle. If there are more than 12 players let them pair up. Tell them to hand each other imaginary gifts. The giver only makes a physical gesture with their hands. The receiver then justifies the shape and weight of the giver by naming it appropriately. The receiver over accepts the gift with enthusiasm as if it is the one thing they have always wanted.

Tips:

When doing the game in a circle let them pass gifts around the circle. In other words everyone gives a gift to the person on their left or right. Only one person gives a gift at a time while the others observe. When doing it in pairs the partners just give each other gifts.

Debrief questions:

• What was interesting about the exercise?
• How did it feel to have your gift appreciated like this?
• What did it feel like receiving the gift?
• How does this apply to creativity and collaboration?

Online adaptations

Since people in an online room cannot stand in a circle or make eye contact to connect with each other, the following adaptations can be made:

  1. The names of participants are visible on the screen, these names may be changed by participants if they wish. These names can be used in the game so that the participant wanting to pass a gift simply call the name of the person they wish to pass their gift to before doing so.
  2. Participants may also be given a number alongside their name as they enter the room. These numbers may be used to establish an order and in this manner replace the convention of a circle for deciding order.
  3. Encourage people to use distance from the camera as a way to create variety in the size and quality of the gift:  move away from the camera for big gifts that require large movements and come closer for smaller gifts and smaller movements.

Walking exercise

Goals:

• Illustrates the art of creative leadership.
• Practices giving and taking control.
• Practices awareness and focus.
• Practices collaboration.

Overview:.

Participants walk around in the space. In the first round everyone stops and starts walking when the facilitator claps their hands. In the last round everyone stops and starts at the same time without the facilitator clapping their hands.

Time:
15 min

Number of participants: 6 – 50

Game flow:

Have the participants walk around the space spreading them evenly across the floor. Tell them to stop when you clap your hands and to start walking when you clap again. Do this for a while varying the intervals. Then tell the participants that they have to do exactly the same thing, walking and stopping at the same time without you clapping your hands.

Tips:

It is important that the participants do not talk during the exercise.

Debrief questions:

• What was interesting about the exercise?
• What was different between the first and second round?
• Who was in control in the first and second round?
• Which round did they enjoy the most?
• What does this game reveal about leadership?

Mirror mirror

Goals:

• Illustrates the art of creative leadership.
• Practices giving and taking control.
• Practices awareness and focus.
• Practices collaboration.

Overview:

In pairs participants mirror each other’s movement. First only one player leads while the other follows. In the last round they give and take control.

Time: 15 min

Number of participants: 2 – thousands (You’ll just need a stage and a sound system so that everyone can hear and see you)

Game flow:

Ask everyone to pair up with another person and stand facing each other. Each pair should decide who will be A and who will be B. Tell them that A is a person looking into a mirror and B is the mirror. B should therefore copy A’s exact movement. After a few minutes tell them to switch. A is therefore now the mirror and B the person looking into the mirror. After B has had a chance to lead for a few minutes, tell them that they have to now both lead and follow at the same time. They are therefore both looking into the mirror and being the mirror simultaneously. Now it gets really interesting. For it to work both need to take the lead and give up the lead, give and taking control the whole time. If the participants trust each other and are completely present in the moment they will go into a state of flow in which control will dissolve.

Tips:

The idea is not that the participants should try and outwit each other by making sudden movements. The idea is that they work together and move like they are one so that an observer wouldn’t be able to see who is leading and who is following.

It works best if the participants make smooth movements, not quick jerky movements.

Request that participants do the exercise in complete silence.

Debrief questions:

• What was interesting about the exercise?
• What was easier, leading, following or doing both?
• Which one did you enjoy most?
• Which one was the most creative?
• How does this apply to leadership?

Team Innovation through Improvisation – Part 4

Click here for more information about our Team Innovation through Improvisation Workshops.

Control

There must be a lot of give and take in a team in order for the team to be innovative. One person cannot have all the control while the rest just follow instructions. It is therefore a fine balancing act between taking control and giving up control. Taking control is about taking initiative, while giving up control is about letting go of your own idea when it is no longer serving the bigger picture. Some people are natural control freaks (or more commonly referred to as a natural leader) others are natural fence sitters (commonly referred to as natural followers). Both control freaks and fence sitters are often driven by fear and a lack of trust. I believe that the art of leadership is about knowing when to take control and knowing when to let go. If you are a control freak you need to learn to let go and trust others. If you are a fence sitter you need to take initiative and trust your own abilities.

Quick exercise:

Let everyone pair up with another person and stand facing each other. Each pair should decide who will be A and who will be B. Tell them that A is a person looking into a mirror and B is the mirror. B should therefore copy A’s exact movement. The idea is not that A should try and outwit B by making sudden movements. The idea is that they work together and move like they are one so that an observer wouldn’t be able to see who is leading and who is following. After a few minutes let them switch. A is therefore now the mirror and B the person looking into the mirror. After B had a chance to lead for a few minutes, tell them that they have to now both lead and follow at the same time. They are therefore both looking into the mirror and being the mirror simultaneously. Now it gets really interesting. For it to work both need to take the lead and give up the lead, give and taking control the whole time. When you get to that point you go into a state of flow in which you don’t even know anymore who is leading and who is following. It is in this state of flow that team innovation can truly thrive. You can try this exercise with your partner at home as well. In any healthy relationship there should be a constant give and take of control.


Click here to read part 1 – Introduction

Click here to read part 2 – Communication
Click here to read part 3 – Risk
Watch this space for parts 5, 6, 7 and 8

Team Innovation through Improvisation – Part 3

Click here for more information about our Team Innovation through Improvisation Workshops.

Risk

For a team to be innovative individuals in the team must take risks and help the others to feel safe to take risks. Most people are terrified of taking risks because they are afraid of failing and how others will react when they fail. So in order to protect ourselves from others we rather not take any risks. The irony is that some of the most revolutionary inventions started out as a failure. Just think of penicillin that was invented when a scientist noticed that his “failed” experiment was killing bacteria. Or post-it notes that was invented when a researcher of 3M who wanted to develop a very strong adhesive just created a somewhat sticky substance. His colleague accepted the “mistake” and used it to stick his bookmark in his hymn book. In improvisation we say “everything is an offer”, even a so called mistake. Your responsibility towards yourself to help create an innovative team climate is to take risks. Your responsibility toward your team members is to accept their failures and do something with it.

Quick exercise:

Before you start your next brainstorming session let everyone stand in a circle. Tell them that everyone will get the chance to step forward into the circle, then say anything in the line of “I made a mistake” or “I failed” and then give a big bow. The rest of the group must then give a round of applause. This exercise is called circus bow, because whenever a trapeze artist makes a mistake and falls down into the net, he will make a summersault out of the net and bow towards the audience as if that was exactly what was supposed to happen. Ask the following debrief questions:

How did that make you feel being applauded for stating that you made a mistake?

How did it feel to applaud the others?

What can we learn from this exercise?

How can we help each other to take risks?


Click here to read part 1 – Introduction

Click here to read part 2 – Communication
Click here to read part 3 – Risk
Click here to read part 4 – Control

Team Innovation through Improvisation – Part 2

Click here for more information about our Team Innovation through Improvisation Workshops.

Communication

In order for a team to be creative together there needs to be a lot of interaction and information sharing.  This can only happen if the communication in the team is very good.  Your responsibility towards yourself is to be fully present and your responsibility toward your team members is to fully listen and be aware of them.   Being fully present and aware of your team members is referred to in Improvisation as “being in the moment”.

Quick exercise:

Next time before you start a meeting first do the following exercise.  Split the group in small groups of 3.  Tell them that each person must tell the other 2 in the group what they need to say to be fully present.  They should start their sentence with “what I need to say to be fully present is….”  One of the other must then mirror that persons exact words by starting their sentence with “I hear that what you have to say to be fully present is…”  It is important that the person mirroring does not give an interpretation of what they heard, but try to use the exact same words as far as possible.  The other person in the group can then add if any detail was not mirrored back to the speaker.  Each person must get a chance to say what they need to say to be fully present.  The exercise is not so much about saying what you need to say to be present, but being listened to fully without judgment.  When we listen to people like this we help them to become fully present.  In essence what we are doing is accepting them and showing them that they are welcome and worth being listened to.  When last did someone listen to you completely and made you feel fully present? When last did you listen to someone with acceptance and without judgment, helping them to be completely present?


Click here to read part 1 – Introduction

Click here to read part 3 – Risk
Click here to read part 4 – Control

To read more about the other 6 elements of an innovative team climate watch this space.